4/20/2023 0 Comments Supertuxkart features saraThe main configuration files now have their own sub-folder, so this means that in the future you can have several STK versions running simultaneously without getting issues where one version of the game overwrites another's configuration. In miscellaneous changes, there's been way too many to list them all, but I'll mention a few very quickly. Our artist samuncle has been hard at work indeed check out the improved versions of Adiumy, Sara and Xue, in the tracks Cocoa Temple and Gran Paradiso Island. You can watch the video at and download the "kart" here. The following video is an engine demo made by our resident artist samuncle. There have been many improvements to the new 3D engine we're using (less and less based on Irrlicht, and more and more custom), and while an image speaks a thousand words, a thousand images in the form of a video ought to be a whole essay. We still have about 100 open issues to either solve or postpone, so there's (more than) enough to do for everybody, and if you would like to try your hand at helping us we welcome you, especially if you have some programming or 3D modelling experience. So you should have something to download in December whether the final release will happen then or January is still left to circumstance (bugs, first and foremost). 0.9 is still quite far off, so we decided to try making a 0.8.2 release as soon as possible, hopefully a beta/release candidate within the year. To begin with it's probably best to answer the question of when the next release is coming. Bad excuse, and I will try to get back to a more regular schedule, so this post will try to catch up to what's happened the last couple months. *snort* *huff* oh, there you are! Sorry for the long hibernation in blog posts, but I became a bit too used to having GSoC students writing all of them. I've added a tiny example (which is way more fun when you actually play it), for everyone to get a taste of what scripting will bring! Feel free to pull the ScriptEngine branch at for even more fun examples! You can find the scripts under stk-code/data/scripts. I'm still hoping to do quite a bit of work post-GSoC on things like the weather, object behaviors and perhaps some unit testing as well. The API is pretty comprehensive at this point (You can find the API documentation at ), and I intend to broaden it further to allow more fun stuff to happen during races. In addition some miscellaneous classes have also been bound ( For example 3-D vectors ), to make life easier for anyone writing scripts. I've also added several different ways of triggering scripts, from action-triggers (Think bubbles that pop and run a script when you enter it) to collisions (between karts, items and track-objects). Right now, most of the different track elements you see like animations, static objects have had various properties exposed to the API. Most of my work went into refactoring existing code so as to expose that functionality to the API. With this in mind, I chose AngelScript as the language, due to a variety of reasons, chief among them the fact that it had good synergy with our existing code. Also, you can follow us at Twitter SuperTuxKart 0.8.The first part of my project was to come up with a good language and an intuitive and user-friendly scripting API. We hope you enjoy the new release, and as always we welcome new artists and programmers to join us, either through our forum or our mailing list. You can get the new release from our download page for Windows Vista and newer, MacOSX 10.6 and newer (Intel architecture), and Linux (32-bit and 64-bit Intel/AMD architectures). Funto and Mohammad Al-Ghannam added a multi-player soccer mode. Xenux added filtering of add-ons, Glenn De Jonghe saving of a Grand Prix (just abort a Grand Prix at the beginning of a race, later then restart the same Grand Prix again). Johannesr1 added shield functionality to bubblegum. On the other hand, we had many contributions from new developers: Dawid Gan tirelessly fixed bugs, making 0.8.1 the minor release with most bug fixes. It has taken us a rather long time for a minor release, but most of the developers have been rather busy with mentoring students for the “Google Summer of Code 2013”. Improved skid marks and particle effects.Added ability to save and resume Grand Prix.New combined speedometer and nitro meter.Wiimote support (for most Wiimotes check /wiimote for instructions and compatibility).Updated tracks 'Old Mine', 'Around the Lighthouse' and 'Zen Garden'.This release includes the following features:
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